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  "path": "/2026/02/18/hydrophobia-prophecy-xbox-360-ps3-pc-beta-and-concept-art/",
  "publishedAt": "2026-02-18T15:21:57.000Z",
  "site": "https://www.unseen64.net",
  "tags": [
    "Unseen News",
    "Hydrophobia: Prophecy [Xbox 360/PS3/PC] – Beta and Concept Art",
    "Xbox 360/PS3/PC] – Beta and Concept Art appeared first on [Unseen64: Beta, Cancelled & Unseen Videogames!"
  ],
  "textContent": "One day, while everyone was inside this vast underwater structure, minding their own business and admiring the view, someone decided to shatter the glass and flood us all with a game called _Hydrophobia_. Thankfully, no one was injured — but many were swept away in astonishment by this experimental title where water is both your greatest ally and your enemy.\n\nThe early seeds of _Hydrophobia_ were laid in 2006, when Dark Energy Digital set out to create an experience unlike anything before it, powered by their proprietary HydroEngine — also referred to sometimes in early press coverage as InfiniteWorlds.\n\nNot much is widely documented about the game’s lengthy development, though we do know it spent three to four years in production. Fortunately, fragments of beta footage have been unearthed, offering an early glimpse of protagonist Kate Wilson and other beta changes.\n\n#### E3 2008 Footage\n\nSome of the early differences in this beta footage are the following:\n\n  * Different running animation\n  * Kate is wearing different clothes\n  * Different face texture\n\n\n\n### Early Renders of Kate Wilson before the “Prophecy” name change\n\n### Environment and Character Concept Art\n\nThe post Hydrophobia: Prophecy Xbox 360/PS3/PC] – Beta and Concept Art appeared first on [Unseen64: Beta, Cancelled & Unseen Videogames!.",
  "title": "Hydrophobia: Prophecy [Xbox 360/PS3/PC] – Beta and Concept Art"
}