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"path": "/viewtopic.php?p=451060#p451060",
"publishedAt": "2026-05-15T16:45:38.000Z",
"site": "https://forum.luanti.org",
"tags": [
"NicoKaiserHello"
],
"textContent": "> > I have a \"Stop Rail\" placed right at the buffer stop, but the departing train isn't receiving a green signal.\n>\n> How is your track (and interlocking) set up?\n>\n>\n>> Is there a way to implement a sort of \"request green\" function for departures that would grant a green signal once the train reverses direction?\n>\n> The station track does that by default.\n\nIf i drive into the station, the station rail (the front of the train) is at the buffer. And if i reverse the train it dont get a request...\n\nbut me was boring... so i coded again a mod... and it is: An Announcement Track. it works right now. i drive over the track and its do my sound (i did a folder with chimes and announcement texts and in the track ui that will open like at \"advtrains horntrack\" i can give in \"default\" at chime and at announcement \"test\" so its doing ding dong and then the text i generated with nearakeet (a text to speech website)). now i can do a real railway system (automaticly trains, horntrack, announcements, time table, ... nice things)\n\nStatistics: Posted by NicoKaiserHello — Fri May 15, 2026 16:45\n\n* * *",
"title": "Mod Releases • Re: [Mod] Advanced Trains [advtrains] [2.9.0]",
"updatedAt": "2026-05-15T16:45:38.000Z"
}