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"path": "/viewtopic.php?p=451041#p451041",
"publishedAt": "2026-05-14T18:23:57.000Z",
"site": "https://forum.luanti.org",
"tags": [
"Linuxdirk"
],
"textContent": "**Update time again, baby!**\n\nLast update introduced basic world-specific configuration, this update now uses it throughout the mod, including the built-in support features which were completely overhauled (no worries, all wall node IDs are the same, nothing is lost).\n\n**The configuration option names have changed, if you ever configured anything, for the mod, you might need to adjust the settings**.\n\n**Reminder** : The base configuration can either be set in minetest.conf (or whatever file is used to configure the server) or in a world-specific file ./worlds/worldname/_sdwalls.conf.\n\nThe base configuration can still be done within the client, but the detailed configuration (individual mods and game mods) are seen as world-specific settings now. While they can of course be set in the global configuration, there are no settingtypes.txt entries being defined.\n\nBy default, walls for supported mods and games are loaded. Historically there were walls from wooden source nodes registered, those are intentionally disabled by default (“Walls from wood are fences but this is a mod about walls!”).\n\nTo get the currently used sdwalls configuration, add this to your client or world configuration and start the world (the settings can be removed afterwards, of course).\n\n\nCode:\n\n\n sdwalls_builtin_support_log_style = parsersdwalls_builtin_support_log_level = action\n\nThe client now logs all configuration options for the built-in support functionality and their current values.\n\nThe values are pretty verbosely named and you can just copy&paste them to your configuration, adapt the settings as needed, and remove the old options.\n\nStatistics: Posted by Linuxdirk — Thu May 14, 2026 18:23\n\n* * *",
"title": "WIP Mods • Re: [Mod] Super Duper Walls! [sdwalls]",
"updatedAt": "2026-05-14T18:23:57.000Z"
}