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  "path": "/viewtopic.php?p=450825#p450825",
  "publishedAt": "2026-04-30T19:06:32.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
  ],
  "textContent": "> > Choices are always more fun, but I'm sure the engine devs will say that choices make maintenance more complicated.\n>\n> I haven't played MC in a very long time, and didn't realize we had a better feature than they've got: the ability to walk over a single-node gap. I like that feature very much. The halon client-side mod for Luanti disabled that, but its intention is to mimic MC so I guess I've got to live with it.\n>\n> Ah but this is what it comes down to for me: At least with Luanti + Mineclonia I finally have software freedom! So, you can exercise your right to modify the software. The problem only arises in that Mineclonia manages to be so faithful to its target game, that tries to include even all of its \"faults\". And others might be \"surprised\" if they can do this (oh no! not 100% like Minecraft! anyway..). But that's good news for people who wanted to be able to do MC parkours I guess.\n\nHence why MineClonia DX is proposed. It keeps the benefits of Minecraft, but without the faults. It also adds extra content to help ensure that soft-locks are avoided and also makes the progression a bit more gradual.\n\nStatistics: Posted by ArceusI — Thu Apr 30, 2026 19:06\n\n* * *",
  "title": "News • Re: Luanti 5.16.0-rc1",
  "updatedAt": "2026-04-30T19:06:32.000Z"
}