{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidhqqfejeqhicm3tdixapxwkn47wu7synpom5x5mrvu6b4guvy5ju",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mklaltwzrcw2"
  },
  "path": "/viewtopic.php?p=450800#p450800",
  "publishedAt": "2026-04-28T17:41:48.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Infection Free Zone",
    "a script adapted from Minecraft to Freeminer",
    "on Hong Kong",
    "https://github.com/N-nec/MineTestSchema ... ain/BigMap",
    "L-Dog"
  ],
  "textContent": "> Sounds too easy to be quite right. Of course, while you're at it you could also automate extruding the buildings out and so on. There's even a game with this gimmick, Infection Free Zone.\n>\n> The problems include:\n>\n> The data are often incomplete - not everywhere has house outlines, so to sell some areas you'd have to add those. I think OSM has old Bing satellite images you can trace, but, those eventually go out of date anyway. Also, the areas that do have outlines are usually major cities, the kinds of places that have a lot more detail to look convincing than just outlines. You'd only be selling a starting point.\n>\n> There's already a script adapted from Minecraft to Freeminer for this purpose, see it in action e.g on Hong Kong.\n\n\nthe main problem im facing is - MineTest maps can only be a maximum of 20 miles.. 20 miles is very little.\n\n\n\n\nthis is maximum i can create with my laptop.. 800x800 (might be 600x 600 ingame )... (( i uploaded the map https://github.com/N-nec/MineTestSchema ... ain/BigMap ))\n\nSo now i look into MapGen, to make something bigger 10,000 nodes or more... so be ready got some crazy mapgen\n\nStatistics: Posted by L-Dog — Tue Apr 28, 2026 17:41\n\n* * *",
  "title": "General Discussion • Re: OpenStreetMap Money Scheme",
  "updatedAt": "2026-04-28T17:41:48.000Z"
}