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  "path": "/viewtopic.php?p=450762#p450762",
  "publishedAt": "2026-04-26T23:29:29.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "L-Dog"
  ],
  "textContent": "Another Update - Its last one i feel for now.\n\nThe voxel size (step) is determined by: largest_dimension / resolution. The Blender scale of your object doesn't matter at all — only the proportions do.\n\nExample: Say your mesh is 10m × 10m × 2m:\n\nAt scale 1000 in Blender → dimensions become 10000 × 10000 × 2000. Largest = 10000. Step = 10000/400 = 25. Result: 400 × 400 × 80 voxels.\nAt scale 10000 in Blender → dimensions become 100000 × 100000 × 20000. Largest = 100000. Step = 100000/400 = 250. Result: still 400 × 400 × 80 voxels.\n\nThe output is always resolution voxels along the largest axis, regardless of Blender scale. Scaling the object just makes the voxel step larger — you get the same number of voxels covering a bigger area.\n\nSo Now... I Cap it at max = 10,000 ... TEN THOUSAND.. If you PC can handle it.\n\nMine Maxes out at roughly 1500.... 800 is a smooth limit.\n\nStatistics: Posted by L-Dog — Sun Apr 26, 2026 23:29\n\n* * *",
  "title": "General Discussion • Re: Mesh Exporter For Blender",
  "updatedAt": "2026-04-26T23:29:29.000Z"
}