{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreicvs7dwddnrw6lftpygi57bqqvngtdjipcxoxsqqslymrkavtvf24",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mkfdxxxkasf2"
  },
  "path": "/viewtopic.php?p=450751#p450751",
  "publishedAt": "2026-04-26T09:59:20.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://github.com/vulonkaaz/ttsminetest",
    "https://git.flyingcube.tech/ttsminetest.git/",
    "vulonkaaz"
  ],
  "textContent": "I have created a mod which allow for text to speech in multiplayer chat\n\nthis mod logs every chat message to stderr then with a shell script you can grab those logs and send them to a TTS engine (I use espeak), it isn't really a plug and play system but I found it work well enough, for it to work you must pipe minetest's stderr into the tts script with a command like minetest 2>&1 >/dev/null | ./tts.sh\n\nyou can get the mod's source code and shell script at those addresses https://github.com/vulonkaaz/ttsminetest https://git.flyingcube.tech/ttsminetest.git/\n\nStatistics: Posted by vulonkaaz — Sun Apr 26, 2026 09:59\n\n* * *",
  "title": "Client-side modding • text to speech [tts]",
  "updatedAt": "2026-04-26T09:59:20.000Z"
}