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  "path": "/viewtopic.php?p=450669#p450669",
  "publishedAt": "2026-04-21T20:40:40.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
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  "textContent": "> Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how \"moddable\" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to the original game(s) to allow adding custom metal tiers in a safe and compatible manner.\n>\n> This is only my opinion tho. I don’t really care if you do it anway, I just think it’s probably not the best idea to launch a whole new for only so few changes. Good forks are not just some forks that add a few features, but also have their own independent *vision*. My opinion at least.\n\nThe main problem with MineClonia, is that if Minecraft enshittifies itself, MineClonia follows suit. I want to make MineClonia DX break that property, adding things that would benefit, but not including enshittification updates, keeps the game solid and also prevents incompatibilities with the general playerbase.\n\nStatistics: Posted by ArceusI — Tue Apr 21, 2026 20:40\n\n* * *",
  "title": "WIP Games • Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]",
  "updatedAt": "2026-04-21T20:40:40.000Z"
}