Game Releases • Re: [Game] Repixture [3.18.2]
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April 21, 2026
Work on the next version is going smoothly. I think my plan for this version is to finally bring villages to a polished stage, and hopefully villagers, too.
Here’s what I did in the meantime:
- Village terrain overhangs are now much less aggressive
- Stone villages added (in dry biomes)
- Simple walls added (was an old unfinished feature that was lying on my disk for ages untouched, lol)
- You will FINALLY be able to rotate tree trunks (like in Minetest Game, except the annoying "mirrored" trees that create ugly seams are eliminated; there are only 3 possible orientations)
- New jeweling improvement: Soft touch (blocks drop as themselves. Works for ores, but dirt with grass and small plants, too)
- Workaround for a HILARIOUS render bug involving paint buckets and painted brick blocks
- Can place item frame on ceiling and floor as well
- The "default" tree/leaves/planks now have become explicitly apple tree trunk/leaves/planks
- Two tree shapes now have their own custom tree trunk and leaves: Poplar (in Poplar Plains) and Redwood (in Grove) (I am not sure if the poplar is allowed to stay tho)
- New weather algorithm that produces less rain
- Per-player creative (with privilege AND command to toggle it)
- And a variety of smaller things
My most recent change is currently on the villager trading and balancing. I’m adding new professions and trades and generally want to clean up some awful trades. In playtesting, I noticed that traders often offer trades that are not useful to beginning players, making it quite hard to even earn you first few gold that way. Rebalancing trades turns out to be much harder than it sounds, because it involves so much testing … Wish me luck. XD
Statistics: Posted by Wuzzy — Tue Apr 21, 2026 01:06
Discussion in the ATmosphere