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  "path": "/viewtopic.php?p=450640#p450640",
  "publishedAt": "2026-04-20T16:26:23.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://github.com/N-nec/Mesh_Export",
    "L-Dog"
  ],
  "textContent": "Someone probably already made something like this.. i seen blender2minetest but links were broken.. So i made an updated version.\n\nIt works on Blender 2.8 to 5.1\n\nFor a full look without gaps increase the Voxel Resolution to 400.\n\ni can do 'small' stuff easy... i tested it on a 100x100 or maybe a 200x200, it worked (blender froze a few times during Export) but due to its size the Voxel Res = 400 didnt quiet cut it.\n\nCute Tool for making mountains, statues, houses... maybe citys.\n\nit defaults to Stone Node.. but you can make it do grass nodes, wood and so on if you add the material to the model before exporting.\n\nAFTER EXPORT - Place it in a mod folder and type '/placemodel NAME.lua ' .. then it will be placed were you are\n\nExport it in EDIT MODE with EVERYTHING SELECTED.\n\n\n\n\nDownLoad:\n\nhttps://github.com/N-nec/Mesh_Export\n\nIts kinda Cute.\n\n\nPrevious Bug was that it came out Mirrored.. i think i fixed it.\n\nIf it STILL MIRRORED - it probably my fault on uploading older version.\n\nLet Me Know, ill fix it.\n\nStatistics: Posted by L-Dog — Mon Apr 20, 2026 16:26\n\n* * *",
  "title": "General Discussion • Mesh Exporter For Blender",
  "updatedAt": "2026-04-20T16:26:23.000Z"
}