{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigrmcfq2uxb6vv7o2z4cklgav6tboowu5viqhkw5rgey4o6px5zda",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mjvcqyvrtui2"
  },
  "path": "/viewtopic.php?p=450629#p450629",
  "publishedAt": "2026-04-19T23:35:00.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
  ],
  "textContent": "> At least one server I'm aware of uses a custom fork and porting to 5.x would be a lot of work.\n>\n>\n>> Yeah it's a thing good I was late to Luanti, so I'm fine with it just the way it is.\n>\n> You're never late. Breaking changes happen and they will likely happen again.\n>\n>\n>> plus other small things made some people think \"it's just not the same game any more!\"\n>\n> Well, it's not Minetest anymore. :^)\n\nFor the first one: Yeah, the 5.15.0 graphical glitch was harsh, but at least that was corrected in 5.15.1 (This new update only patches a security vulnerability), but we have little idea what 5.16.0 will bring (& break).\n\nHonestly, the application being called Luanti makes sense, as it uses LUA script files, and MineTest would've caused some confusion with Microsoft's Minecraft and potentially cause legal disputes.\n\nStatistics: Posted by ArceusI — Sun Apr 19, 2026 23:35\n\n* * *",
  "title": "News • Re: Luanti 5.15.2",
  "updatedAt": "2026-04-19T23:35:00.000Z"
}