Modding Discussion • Re: Liquid Rendering Issue
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April 15, 2026
Thank you for the response. I tried adding more lines for the special tiles table, and that did not appear to change anything.
Code:
core.register_node('mossworld:sludge_source', { description = 'Sludge', drawtype = "liquid", tiles = { 'mossworld_sludge.png' }, special_tiles = { {name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.0,},},}, groups = { oddly_breakable_by_hand = 3 }, is_ground_content = false, walkable = false, pointable = false, drop = "", paramtype = "light", liquid_viscocity = 7, liquidtype = "source", liquid_range = 2, liquid_move_physics = true, drowning = 1, waving = 3, groups = {sludge = 3, liquid = 2}, post_effect_color = {a = 200,"#5d4336"}, liquid_alternative_flowing = "mossworld:sludge_flowing",liquid_alternative_source = "mossworld:sludge_source"})core.register_node('mossworld:sludge_flowing', { description = 'Sludge', drawtype = "flowingliquid", tiles = { 'mossworld_sludge.png''}, special_tiles = { {name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,},name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,}, name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,},name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,}, name = "mossworld_sludge_source_animated.png",backface_culling = false,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,},name = "mossworld_sludge_source_animated.png",backface_culling = true,animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 3.3,}},}, groups = { oddly_breakable_by_hand = 3 }, is_ground_content = false, walkable = false, pointable = false, drop = "", liquid_viscocity = 7, liquidtype = "flowing", liquid_range = 2, paramtype2 = "flowingliquid", liquid_move_physics = true, drowning = 1, waving = 3, groups = {sludge = 3, liquid = 2}, post_effect_color = {a = 200,"#5d4336"}, liquid_alternative_flowing = "mossworld:sludge_flowing",liquid_alternative_source = "mossworld:sludge_source"})
Statistics: Posted by mscubesoverhere — Wed Apr 15, 2026 23:42
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