{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiduwtumzp77ruydxkhr3w6wcsq73r33r6gzzhxfdibv3ovogqtkfi",
"uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mjlbylxsnur2"
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"path": "/viewtopic.php?p=450572#p450572",
"publishedAt": "2026-04-16T00:20:46.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://github.com/N-nec/liquids.git",
"L-Dog"
],
"textContent": "> Thank you for the response. I tried adding more lines for the special tiles table, and that did not appear to change anything.\n>\n>\n> Code:\n>\n>\n> core.register_node('mossworld:sludge_source', { description = 'Sludge', drawtype = \"liquid\", tiles = { 'mossworld_sludge.png' }, special_tiles = { {name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.0,},},}, groups = { oddly_breakable_by_hand = 3 }, is_ground_content = false, walkable = false, pointable = false, drop = \"\", paramtype = \"light\", liquid_viscocity = 7, liquidtype = \"source\", liquid_range = 2, liquid_move_physics = true, drowning = 1, waving = 3, groups = {sludge = 3, liquid = 2}, post_effect_color = {a = 200,\"#5d4336\"}, liquid_alternative_flowing = \"mossworld:sludge_flowing\",liquid_alternative_source = \"mossworld:sludge_source\"})core.register_node('mossworld:sludge_flowing', { description = 'Sludge', drawtype = \"flowingliquid\", tiles = { 'mossworld_sludge.png''}, special_tiles = { {name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,},name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,},name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,}, name = \"mossworld_sludge_source_animated.png\",backface_culling = false,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,},name = \"mossworld_sludge_source_animated.png\",backface_culling = true,animation = {type = \"vertical_frames\",aspect_w = 16,aspect_h = 16,length = 3.3,}},}, groups = { oddly_breakable_by_hand = 3 }, is_ground_content = false, walkable = false, pointable = false, drop = \"\", liquid_viscocity = 7, liquidtype = \"flowing\", liquid_range = 2, paramtype2 = \"flowingliquid\", liquid_move_physics = true, drowning = 1, waving = 3, groups = {sludge = 3, liquid = 2}, post_effect_color = {a = 200,\"#5d4336\"}, liquid_alternative_flowing = \"mossworld:sludge_flowing\",liquid_alternative_source = \"mossworld:sludge_source\"})\n\n\nyo bro..\n\nHeres an extract from my Liquids Mod, its animated.\n\n\nCode:\n\n\n minetest.register_node(\"liquids:blood\", { description = (\"Blood\"), drawtype = \"liquid\", waving = 3, tiles = { { name = \"default_blood_flowing_animated.png\", backface_culling = false, animation = { type = \"vertical_frames\", aspect_w = 16, aspect_h = 16, length = 5.0, }, }, { name = \"default_blood_flowing_animated.png\", backface_culling = true, animation = { type = \"vertical_frames\", aspect_w = 16, aspect_h = 16, length = 5.0, }, }, }, use_texture_alpha = \"blend\", paramtype = \"light\", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = \"\", drowning = 1, liquidtype = \"source\", liquid_alternative_flowing = \"liquids:blood_flowing\", liquid_alternative_source = \"liquids:blood\", liquid_viscosity = 1, post_effect_color = {a = 120, r = 145, g = 20, b = 20}, groups = {water = 3, liquid = 3, cools_lava = 1}, sounds = default.node_sound_water_defaults(),})minetest.register_node(\"liquids:blood_flowing\", { description = (\"Flowing Blood\"), drawtype = \"flowingliquid\", waving = 3, tiles = {\"default_blood.png\"}, special_tiles = { { name = \"default_blood_flowing_animated.png\", backface_culling = false, animation = { type = \"vertical_frames\", aspect_w = 16, aspect_h = 16, length = 6, }, }, { name = \"default_blood_flowing_animated.png\", backface_culling = true, animation = { type = \"vertical_frames\", aspect_w = 16, aspect_h = 16, length = 6, }, }, }, use_texture_alpha = \"blend\", paramtype = \"light\", paramtype2 = \"flowingliquid\", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = \"\", damage_per_second = 0, heal_per_second = 50, drowning = 1, liquidtype = \"flowing\", liquid_alternative_flowing = \"liquids:blood_flowing\", liquid_alternative_source = \"liquids:blood\", liquid_viscosity = 1, post_effect_color = {a = 120, r = 145, g = 20, b = 20}, groups = {water = 3, liquid = 3, not_in_creative_inventory = 1, cools_lava = 0}, sounds = default.node_sound_water_defaults(),})\n\nBut... Change it to your mod name.\n\nhttps://github.com/N-nec/liquids.git ... <---- a link to my mod.. look at the sewage, its similar to your one.\n\nStatistics: Posted by L-Dog — Thu Apr 16, 2026 00:20\n\n* * *",
"title": "Modding Discussion • Re: Liquid Rendering Issue",
"updatedAt": "2026-04-16T00:20:46.000Z"
}