{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreib5jgsgyjj5iilyqkgnwfg3amnvmadhmcaz3wot57avj4molyh2rq",
"uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mjforqxaufw2"
},
"path": "/viewtopic.php?p=450532#p450532",
"publishedAt": "2026-04-13T19:45:07.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://github.com/N-nec/glb_helper/tree/main",
"L-Dog"
],
"textContent": "I created this to help Minetest / Mobs API handle the animations of GLB files exported from Blender.\n\nYou dont need to change anything or do anything.\n\nIf you create a mob and define it using the Mobs API, like normal, and use your BlenderExport.glb file as the model.it will play its animations.\n\nit works for entities to.. ill upload screenshot of what i made.\n\nit works wielded entities to.\n\nDOWNLOAD\nhttps://github.com/N-nec/glb_helper/tree/main\n\niv been working on a mod and this is a tool i use.\n\nStatistics: Posted by L-Dog — Mon Apr 13, 2026 19:45\n\n* * *",
"title": "WIP Mods • [Mod ] glb_helper [release]",
"updatedAt": "2026-04-13T19:45:07.000Z"
}