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  "path": "/viewtopic.php?p=450476#p450476",
  "publishedAt": "2026-04-10T13:01:40.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Astrobe"
  ],
  "textContent": "> Blockhead, make sure your minetest.conf does not have settings that are overriding the game's minetest.conf, because this game works properly for me. The user's settings are prioritized over a game's settings, and it's an annoying gotcha that can cause a game to behave differently than intended. I know that Glitch, for example, shows a warning if the physics settings were changed by the user. It also does not help that games and mods can write to minetest.conf with core.settings:set().\n>\n> One setting that may be in your minetest.conf is the bones_mode setting, which dictates what happens when you die. You should probably just comment that out for now since it is interfering with Minefall's death mechanics. The HUD bars warnings are benign, and that is noted in a comment in the HUD Bars mod.\n>\n> I thought I saw an issue about this in Luanti's GitHub repo, but I guess not...\n>\n> (...and yes I had to deal with this too.)\n\nThanks for the tip !\n\nThe game comes with a minetest.conf with the correct settings but I guess I misunderstood something about the \"hierarchy\" of settings in Luanti.\n\nThe Hudbars mod also loads a bunch of settings as well, which could explain the hudbar issue that I can't reproduce (and indeed, that \"deprecation\" warning has been there _for years_ because apparently there's no good solution to a bug related to that feature...)\n\nAnyway, for now I have nuked any sensitive setting readings by mods and replaced with the expected value.\n\nStatistics: Posted by Astrobe — Fri Apr 10, 2026 13:01\n\n* * *",
  "title": "WIP Games • Re: [Game] Minefall",
  "updatedAt": "2026-04-10T13:01:40.000Z"
}