WIP Mods • Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Ah, yes, the transition between casual and skilled coder.
Well, I learned something about the fission and fusion reactors-namely the fusion reactor, which I got to work... passably after several modifications.
The Steam quantities really need to be decreased. Like, the turbines need to use smaller amounts of steam to generate power, and the heat-exchangers need to generate less steam as well. Same with water, likely.
The Fission Reactor seems just barely on the knifedge of being stable, of the pumps not being overloaded.
The Fusion Reactor... Ideally, everything should turn out fine. 120 seconds cycle time, 32 factor modifier for Helium Plasma to Steam, 64 buckets of water are turned into 64 buckets of steam, distributed amongst attached turbines-one would theoretically do-and generates 16384 EpU of power.
Which, mind you, is only 384 more than is used, not even counting sustaining costs.
But this is not how that works. Mind you, I'm running a modern system with a 4070 and similarly powerful gen9 intel processor. Most people will not be running this system power. Some more, MOST less.
That to preface this: The game chugs. Elepower machines as a whole, lags horrifically when trying to handle that. Let alone when you speed up the reaction speed, double up the heat exchangers to split the helium plasma, and dump that into 3 turbines.
First. The water pumps are incapable of drawing enough water. The Accumulator that feeds them both has enough water in it, the pumps just are limited to 1 bucket each time step, from what I've seen. Second, Helium builds up until it overloads-or ends up where it shouldn't be. If you try to use a fluid trash can or bucketer, steam has a tendency to end up in the helium handling manifold and break it or be wasted or both. Rather than the turbines. Third, the pumps are incapable of moving enough steam. It backs up and fails to clear out, wasting plasma when the steam reserve is already full, or at least full enough that some is lost.
Finally, the high capacities are also probably lagging out the game. I've tested increasing them to add a bit of a buffer, and it only made it so much worse.
I think next, I will try to solve it like this: Divide the Steam Output of the exchanger from all sources by between 10 and 1000... and decrease the capacity and drain to generate energy, from the turbines-by the same amount. Same output of energy to input of coolant or plasma-though easier on computer resources, and stops the getting stuck in buffers and pumps.
Statistics: Posted by AenVegra — Sat Mar 28, 2026 08:23
Discussion in the ATmosphere