{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreihl3fgeu6befhb6ustiscla2bahlqmq4nkwyhotzx2p4vdaenvz6m",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mhgujzpaa5p2"
  },
  "path": "/viewtopic.php?p=450120#p450120",
  "publishedAt": "2026-03-19T15:31:27.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "AenVegra"
  ],
  "textContent": "Hah, I definitely feel that. The motivation comes and goes.\n\nFirst. Not going to touch the nuclear side of things with a ten foot pole until I handle rebalancing the **conventional** generators. Second, I did a little bit of experimenting. Lava buckets, you might know, can be used to fuel conventional furnaces and fuel-fired generators. I tested the fuel fired generator to see how much a lava bucket would supply-960 EpUs. A Lava Generator is more expensive, and yet only generates a fraction (64 * 8) of the EpUs. Hence, I'm going to figure out how to increase outrush current (similar to turbine generators) and modify it to be more in line with the lava bucket furnace powersource-possibly 64 * 15 if I don't want to modify that, or even 128 * 8 to incentivise using it (with slightly more efficiency than the lava bucket).\n\nI'd like to know your thoughts on that.\n\nBiofluid I'm gonna wait to rebalance until I do some extensive testing with harvesting and stuff, and see how it feels.\n\nHave had to re-install the mod probably half a dozen times due to breaking and re-breaking the solar panels, since that was easier-and I keep attacking the balancing (and decreasing solar panel lag) from different angles each time. _Eventually_ I'll be satisfied with those. Eventually. Probably. If I don't burn out first.\n\nAlso, the power storage capacity of individual appliances is... a little wonky. It has the somewhat reasonable factor of 2, possibly with a few added zeroes-which is well and good, but for whatever reason **(haven't looked into it yet)** it has a few... added numbers, like 16,100. Which does not pair well with the energy generation rate, causing it to not divide evenly via a factor-and not fill completely, meaning the last 100 is only intermittently used. Sure, sure, it's just my OCD getting pissed at seeing my generators not be full due to wierd appendations to their capacities, but sooner or later if I get annoyed enough, I'll figure out how to fix it.\n\nIf I do... do you think you'd drop an update with the few edited lua files if I were to find a way to send them to you? After I've had a generous amount of time to playtest them, of course. Make sure I didn't break something else incidentally.\n\nStatistics: Posted by AenVegra — Thu Mar 19, 2026 15:31\n\n* * *",
  "title": "WIP Mods • Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]",
  "updatedAt": "2026-03-19T15:31:27.000Z"
}