WIP Mods • Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Suggested Alterations: Lava Generator - Override Burntime to 1, Override fluid consumption to 1 milli-bucket Ducted Biofluid Generator - Increase Output to 32, decrease burntime to 2 (if you want to retain fuel efficiency ratio) Solar Panel - Half output to 4 EpU, change the clear sky check to longer intervals to decrease lag
Reasons: Lava Generator completely consumes the lava. Meaning you don't get any back for lava heating, say, if you have Basic_Machines to do so with (using the grinder). It also requires either handfeeding, or finding a lava pocket and tubing it up-which is a very finite resource. Especially when many other mods (and base game crafting) use Obsidian for things, which means there's a significant resource avaliability conflict. Therefore, spending it generating power should be highly effective.
Liquid Fuel Generator is expensive. It is also MADE FROM a coal-fired generator. To have it produce even less energy than one, seems ridiculous to me. Besides, it takes resources that could probably make about three of them, as well as requiring ducting, and more infrastructure-such as a composter or other liquid fuel production plant.
Solar Panel - There is no world in which you should be able to outpreform fueled generators with solar. The whole point of solar-and yes, I actually IRL have a solar array I take care of and harvest power from-is that they last a very long time, and though they don't produce much power, they require no fuel and resources. You should not be able to slap down a stack of solar panels and have it outpreform a reactor with 3 times the turbines shown in the example... And, though that's very neat and cool-I think that they should just be a little bit more... moderated. For example, without going too much into it-1 square meter of real life light has, at the very parahelion of the sun in optimal conditions, 1000w/m^2 - and usually the efficiency of said solar panels is less than 25%, whereas a diesel generator that is a cubic meter in size can produce 5000 watts. And I say diesel specifically as diesels are well known for originally being fueled off of peanut oil, and with modification-and many kinds even without-can run on a variety of oils and biofuels.
Yes, yes, I know we're not going for realism here. Realistically, Lava Generators would probably not do anywhere near as what I'm suggesting-but at the same time, an actual generator using geothermal energy, would be more like your various multinode 'plant' structures, and would be built upon a geothermal source-or alternatively, above a borehole creating an artificial 'Geothermal Well' which then functions akin to a reactor in that it pumps fluid into the absorber, then up and out into turbines. Which, I'd even argue, should replace your lava generators in general, perhaps including a 'Geothermal Absorber', which is placed in an area (or structure, possibly) that is mostly lava in several nodes in all directions (higher numbers of lava nodes equal higher Cold -> Hot coolant output quantities) which then go to a heat exchanger and generate steam for turbines. I'd even go as far as to suggest stealing some code from the Water Accumulator in node checking. I'm prolly gonna take a break from critiquing and mole-ratting around in the code, but those are my suggestions and I would love it if you saw and took some benefit from my autistic hyperfixation on this mod.
Statistics: Posted by AenVegra — Wed Mar 18, 2026 23:37
Discussion in the ATmosphere