WIP Mods • Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Alright, so I did a bit of rebalancing. I TRIED to fix the fusion generator and fission generator (constantly melting down despite being in something exactly as shown by the image) but eventually gave up when I found that the reactor heat exchanger was causing so much lag that the game started running about as well as a kid in a wheelchair.
Also, I did try to make the solar panels a bit more lightweight, too. They don't activate as fast, but you can have larger solarfarms without the game losing it's damn mind.
Also I do NOT think that solar panels should generate as much energy as ducted fluid generators. That makes very little sense to me. And it also makes very little sense to me that ducted biofuel generators should generate half the power of a combustion generator. Especially with the fact that a combustion generator is comparatively quite cheap... and the biofuel generator is very much not-requiring tiered chips and more specialized components, and ending up generating half of the energy that the combustion generators do. I'm well aware that there's the factor of infinite fuel generation to it, but it still doesn't exactly seem fair-especially with the sludge conversion of composters being 20% already.
Statistics: Posted by AenVegra — Wed Mar 18, 2026 23:08
Discussion in the ATmosphere