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  "path": "/viewtopic.php?p=450085#p450085",
  "publishedAt": "2026-03-18T02:38:58.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "AenVegra"
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  "textContent": "Alright, I registered an account JUST for talking about this. The fusion reactor is...\n*cough cough*\nan issue. So, I popped the hood and took a look at the code. it seems that the helium plasma is supposed to carry a much more massive thermal coefficient than the 'hot coolant' from fission reactors. Not sure if this value just needs to be FURTHER increased or what-but I've tested it. I've tested with 8, all upgraded maximally. My setup is below. And yeah, the larger tower does NOT produce more brine, it seems. Three feed into one, feeds into an evaporator, which feeds into the solar activator. Yes, this is fully enclosed. Yes, I... did a little bit of hackiness with worldedit which makes it think it's not. Don't look into it too deep, it's in my world of Echidre, which is a quite dangerous world so there's a reason it's underground, as it's not made in peaceful. Because I was intending to test this out for survival later.\n\nNot going to attack the problem of it being horrifically expensive to build any of this in survival, that's not the point right now.\n\nWhat I wanted to bring up was the fact that the fusion reactor cannot produce enough energy to even power itself, from its' power output. Let alone, provide more power than it uses. I used lithium buckets I spawned in to prevent the issue of the four towers... ahem, being less than capable of producing enough lithium. (i'll circle back to that).\n\nAnyways, yes, I did check the fluids, and make sure that the helium produced was entirely being consumed by the heat exchanger-no backups there. I also checked the output, and found that the steam was entirely being consumed by the turbines as well-also no unused steam. In fact, it wasn't enough to even produce enough power to supply more than 5 or 6 of the 8 turbines, even with the fusion reactor functioning constantly for over a day-and most of the time, none of the turbines were even active.\n\nWhich, again, as you will know, they generate 128EpU of energy each, when active. Which means, that, at the very height of their power, they were producing 768EpU, while the reactor itself was drawing 1000EpU. This was supplied by an array of handfed lava generators, which were later replaced with an array of solar panels. Which, themselves, obviously generated SIGNIFICANTLY more power than the reactor itself-the array in this case, was made with just over 2 stacks, I think-producing a staggering 1600EpU. More than DOUBLE the reactor's output.\n\nOne thing I will note: I haven't looked into how useful Helium Gas is, yet, and how valuable that is, but it seems like a huge loss.\n\nNow, the towers. The towers do not generate enough. NOT EVEN CLOSE. There's four of them, three feeding into one, and it doesn't even generate more than a tiny fraction. And the super tall one really doesn't generate much more than the smaller ones. Now, from my observation, it would probably take 5, going into one lithium, and then at least five of THOSE whole loops (for 30 total towers) to supply a constantly-on reactor with enough Tritium.\n\nWhich, to me, feels like a lot. Is this really intended behaviour? That said, i can say that due to the code that I saw, the 'not getting more energy from higher height towers' doesn't seem to be. Then again, Y values could be the issue so that could be on me. Most critique is on the REACTOR and it's power output lack.\n\nOne more massive note: Real life fusion reactors of the torodial type use electromagnetic harvesting-or at least, are projected to do so-to gather energy. In this vein, I think a 'Power Output' port should be included, and supply a massive amount of energy that way, rather than focusing on using steam power from fusion. Not saying that Helium Plasma cant be used to generate steam, but it should be secondary as an energy source.\n\nNow, if there is something in that vein (like one power port becomes an output port or something) that more testing would reveal, do feel free to correct me.\n\nAlso, it seems that the easiest form of power generation is the Solar Panel... Easiest, in that it produces the most massive source of energy from the least amount of nodes and groundspace occupied. Also. I think that fluid-ducted liquid-fuel generators should generate more energy... a lot more energy. Probably 4 times what they do (8EpU) now. Or possibly require less biofuel. Or both! But the first one is probably the easiest to resolve. My reasoning is that the 'coal fired generator' (which I think should be renamed to 'portable generator' or maybe 'thermocaloric converter' or some mix of those words (inspiration from Vintage Story's modding scene) to reflect the fact that it generates energy basically anywhere, can store COLLOSAL amounts of energy-twice what a Supercapacitor Cell can when upgraded-and can easily be moved to where needed, fitting a unique niche. Like how items don't actually charge from supercapacitor cells but they *do* from the stored power in one of these.\n\nAs someone who has designed a fair bit of my own science-fiction, based on hard-scifi, and yes-if you're interested, I can send you a document about a bunch of hard-science generation methods that could, but aren't-used today-and some prospective ones. From that experience, I'd say that the caloric generator would have less room for internal power conversion, due to higher amounts of internal space devoted to... firebox, hopper, self-contained burning chamber, higher capacitance, and fuel volitilization-than a fluid-ducted industrial furnace designed to function permanently banked with nine of its' peers against say, a composter, or howevermuch a Tree Fluid Extractor will supply.\n\nAnd again, I haven't tested those with anything more than the composter-so suggestion, if you want say, infinite energy to be less effective-in terms of the ducted fluid generators, decrease the yield of a tree fluid extractor-requiring more to be placed in parallel to feed a certian number of generators, rather than the output of the generator itself. That allows the generator to feel more realistic-and also the real life fact that a rediculous amount of harvest products need to be combined, to equal a certian amount of effective use. Plus, then it feels rewarding as it makes the generator seem much more powerful, and gives room to grow the harvesting operation without overcrowding the power supply area of bases. That is, assuming they are in different areas.\n\n\nStatistics: Posted by AenVegra — Wed Mar 18, 2026 02:38\n\n* * *",
  "title": "WIP Mods • Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]",
  "updatedAt": "2026-03-18T02:38:58.000Z"
}