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"path": "/viewtopic.php?p=450077#p450077",
"publishedAt": "2026-03-17T22:01:05.000Z",
"site": "https://forum.luanti.org",
"tags": [
"MatyasP"
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"textContent": "> 1. Based on my limited experience, you can set your own colors with setting the <worldpath>/colors.txt file. If you make changes to this file, you might need to delete your already generated tiles, or maybe wait for the next refresh of that zone. I had an amusing change when I fixed the (known-outdated) Mineclonia game default colors.txt with a custom one, but didn't delete the generated tiles. So I could use the map to see which chunks I had revisited, because now the grass was nice and green!\n> 2. [no answer from me]\n> 3. Reality check: Did you configure mapserver.json to enable the POI nodes? Did you also enable the POI layer in the web page of your map server? There's a list of checkboxes, located right beneath the drop-down of layers. On my desktop browser, it's in the upper right of the web page.\n> 4. [no answer from me]\n\nThank you!\n1. Ok, when I will not remove generated tiles, it will change all of generated or only \"after nodes will be changed, it change the specific png tile\"?\n3. Yes, both .json and layer in browser are in \"allow\" state.\n\nStatistics: Posted by MatyasP — Tue Mar 17, 2026 22:01\n\n* * *",
"title": "Luanti-related projects • Re: Minetest mapserver",
"updatedAt": "2026-03-17T22:01:05.000Z"
}