{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreigaxikjn6mewc4zrbw3ipkdzhrfrggj2bw2dfs5cgzhh2nzpufk4m",
"uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mglst342j5v2"
},
"path": "/viewtopic.php?p=449925#p449925",
"publishedAt": "2026-03-08T11:46:32.000Z",
"site": "https://forum.luanti.org",
"tags": [
"corasTenthTry"
],
"textContent": "> If Mineclonia cares about adjusting mending to follow some upstream, to weaken it, I'll figure out a mod to restore it. I'm already bothered the sugarcane doesn't grow to 3 blocks anymore, merely because the wiki indicates it has random chance of being 2, 3, or 4 tall.\n\nI guess it's not unlikely this would be configurable by setting seeing as it's evidently quite controversial.\n\nThe argument - especially for minecraft, but even for the small luanti worlds that ressources are finite is kinda ridiculous. They might be theoretically finite but in practice not really lol.\n\nI personally wouldn't necessarily care for it either but it is true that mending kinda makes repairing and ultimately lower tier armor and weapons kinda useless.\n\nStatistics: Posted by corasTenthTry — Sun Mar 08, 2026 11:46\n\n* * *",
"title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
"updatedAt": "2026-03-08T11:46:32.000Z"
}