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"path": "/viewtopic.php?p=449899#p449899",
"publishedAt": "2026-03-06T17:45:42.000Z",
"site": "https://forum.luanti.org",
"tags": [
"ShallowDweller"
],
"textContent": "Short answer: none.\nAll of them have their pros and cons when it comes to looks and function.\n\nLong answer:Spoiler\n\nWhen playing Minetest-based games, I end up falling back to Unified Inventory + Unified Inventory Plus (UI+) all the time, despite prefering the other revamp mods' interface for multiple reasons. My latest experience with Minetest-based games was on Luanti 5.11.0 (I'm using 5.15.1 now, but been mostly playing MineClonia or doing non-Luanti things in recent times), so I apologize in advance if the complaints I'm voicing have been fixed since.\n\nBack in the day (5.0.0 and many later versions), you couldn't shift-click to bulk-craft. The only way to quickly input multiple of a recipe in the crafting grid was with Unified Inventory and the only way to retrieve all the items in a single click (instead of having to set up a 90-click macro for that) was with UI+. Spam-clicking could get old fast when crafting torches for spelunking (specially after they increased ore depth without bothering with adding anything interesting for the player to see or any forms of vertical mobility in the 2 km way to the ores) or setting up a base or automated system without using creative mode. I think the bulk-crafting issue was solved by now (I could be remembering wrong, but i think I could bulk-craft with shift+click on 5.11.0), but then...\n\n... The other inventories' crafting guides make it a pain to view which items belong to a given group when the recipe calls for a group instead of a specific item. There is a guide mod I tried to use to remedy that once, but I had to toggle the mod all the time because of other recipe viewing issues (if I recall correctly, I couldn't view reverse recipes or something with that mod enabled, nor which items belonged to a given group with it disabled in the Asuna game). This problem didn't exist with Unified Inventory. I could view what recipes an item was used for, what other recipes could be used for obtaining a given item (as well as non-crafting ways to obtain the item (mining), something I can't remember seeing in other inventory mods) AND if a recipe called for a group instead of a specific item, I could view which items belonged in the group in case I wanted to bulk-farm OR get rid of that one bunch of useless items I had only 1~4 of each to clean up chest space.\n\nAnd at last, but not least, Unified Inventory came with fairly cheap upgradeable bags and 4 (or 5?) dedicated slots to equip them before any other inventory mods started doing that, which was great if you wanted to go nomad instead of setting a base up or if you had multiple bases and didn't want to go back an forth for crafting materials all the time.\n\nI wanted to move to other inventory interfaces BADLY, but UI+'s functionality spoke way louder than any good looks the other revamp mods and I was stuck with the most functional, least-favorite looking one. And you know what is the worst part? Unified Inventory's super cluttered interface was the best for creative mode, so I couldn't even switch to a better looking interface when I didn't need the survival mode functionality.\n\nTL;DR: I wish UI+ could be used with Smart Inventory or any of the other inventory revamp mods and that they had the same ease of access to information as Unified Inventory.\n\nStatistics: Posted by ShallowDweller — Fri Mar 06, 2026 17:45\n\n* * *",
"title": "Modding Discussion • Re: Inventory Debate",
"updatedAt": "2026-03-06T17:45:42.000Z"
}