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"path": "/viewtopic.php?p=449883#p449883",
"publishedAt": "2026-03-05T19:50:21.000Z",
"site": "https://forum.luanti.org",
"tags": [
"ShallowDweller"
],
"textContent": "> I just got wind that Minecraft is beginning to consider nerfing Mending. I really don't want MineClonia to follow suit with that modification. So if Minecraft goes through with nerfing Mending (Or removing it, which is way worse), you should break the synchrony and keep Mending as it was before that change if it happens. MineClonia DX will have the usual Mending (Pre-change) as a failsafe if the Item Repair is somehow not taken on-the-go.\n\nThe source files are available to the players, meaning that **we can edit** and revert any changes we dislike if we know where to look. As stated multiple times before, MineClonia aims to stay close to MineCraft, for better or for worse and it's up to the players to change anything they dislike. And it seems like you already started your new project, so go focus your energy on that and on learning how to implement the stuff you want.\n\nBy the way, which module contains the fishing loot table? I want to add some extras to it on my end.\n\nStatistics: Posted by ShallowDweller — Thu Mar 05, 2026 19:50\n\n* * *",
"title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
"updatedAt": "2026-03-05T19:50:21.000Z"
}