{
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  "path": "/viewtopic.php?p=449840#p449840",
  "publishedAt": "2026-03-02T22:30:12.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Sheriff_U3"
  ],
  "textContent": "> Nice to see this modpack being maintained. Do you plan to keep it fully compatible with existing Luanti circuitry mods, or are there any breaking changes compared to the original version?\n\nI do plan on making it compatible with technic, pipeworks, and maybe even mesecons. But that's gonna take a little bit of time. I'll need to review their api's first, and potential make pull request to their projects.\n\nI have kept it compatible with all previous vesrions of the mod. Biggest changes is the wrench not being enabled by default, inverter is not usable, (it wasn't when I started work and just haven't tracked down the problem yet) new items and detectors, and everything having crafting recipes.\n\nStatistics: Posted by Sheriff_U3 — Mon Mar 02, 2026 22:30\n\n* * *",
  "title": "Mod Releases • Re: [Modpack] Circuits [1.1.0]",
  "updatedAt": "2026-03-02T22:30:12.000Z"
}