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  "path": "/viewtopic.php?p=449838#p449838",
  "publishedAt": "2026-03-02T20:44:07.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://codeberg.org/mineclonia/mineclo ... nt-5730269",
    "This comment",
    "serious problems",
    "ryvnf"
  ],
  "textContent": "> Edit: searched further, and found https://codeberg.org/mineclonia/mineclo ... nt-5730269 which I will quote here for better searching purposes in the future.\n\nNote that this quote was before Luanti added support for non-cubic mapchunk sizes. That feature improves the performance of the custom mapgen significantly, to the point that it is playable with a single emerge thread. This comment has a graph which compares it for different number of threads.\n\nNon-cubic mapchunks are automatically enabled for worlds created in 5.15.0 or later, provided Mineclonia is also up to date. Unfortunately older worlds will always be slower as it is not trivial to change after terrain has already generated.\n\nIn Luanti 5.15 it is also not necessary to set num_emerge_threads explicitly. Leaving it at 0 will make it use up to 4 threads in singlenode but only 1 in builtin mapgens. I would recommend doing that because the builtin mapgens like v7 have serious problems with multithreading.\n\nStatistics: Posted by ryvnf — Mon Mar 02, 2026 20:44\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
  "updatedAt": "2026-03-02T20:44:07.000Z"
}