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"path": "/viewtopic.php?p=449816#p449816",
"publishedAt": "2026-03-01T01:28:31.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://codeberg.org/mineclonia/mineclo ... nt-5730269",
"https://codeberg.org/halon/Minetest",
"bgstack15"
],
"textContent": "On the topic of what kind of systems can run Mineclonia, what are the recommended specs for running that mcl_levelgen?\n\nAlso, how does one choose to use mcl_levelgen? I have tried searching and couldn't find any definitive answers on that.\n\nEdit: searched further, and found https://codeberg.org/mineclonia/mineclo ... nt-5730269 which I will quote here for better searching purposes in the future.\n\n>\n> I've implemented everything there is to implement in this branch, except world migration, which still needs considerable design work. Please give it as much testing as you can, ideally with Minetest 5.13.0, or better a build of my Minetest branch at https://codeberg.org/halon/Minetest, which has a number of bug fixes and features I am still to succeed in communicating to the engine developers (although any copy of Minetest 5.10.0+ should be supported). You should be able to run this map generator comfortably if your processor provides more than four threads and was released after 2020, and 6-8 GB of RAM (and add another 400 megabytes for every additional processor on your system) is available to Minetest at all times. Memory utilization will be reduced as the level generator's memory consumption characteristics are optimized over time, but don't expect it ever to be as tidy as Minecraft's, as the nature of Lua is such that a host of data must be duplicated across emerge and async threads. Your minetest.conf should hold (at the minimum):\n>\n> num_emerge_threads = 4\n> active_block_range = 6\n> max_block_send_distance = 27\n> max_block_generate_distance = 28\n>\n> and, naturally, your mapgen must be configured to singlenode.\n>\n> On another score, I would also be glad of any testing to ensure that engine mapgens are not adversely impacted by the changes in this branch.\n>\n> Be advised that this level generator stores auxiliary data in mod storage independently of the map database and is therefore very sensitive to data corruption or abrupt shutdowns (where the on_shutdown hooks are not executed).\n\nStatistics: Posted by bgstack15 — Sun Mar 01, 2026 01:28\n\n* * *",
"title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
"updatedAt": "2026-03-01T01:28:31.000Z"
}