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  "path": "/viewtopic.php?p=449797#p449797",
  "publishedAt": "2026-02-28T02:03:38.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://codeberg.org/mineclonia/mineclonia",
    "repetitivestrain",
    "@Arceusl"
  ],
  "textContent": "> > > @Arceusl - Instead of constantly complaining, report any bugs via their git page, update the [game] with any fixes applied to play and test, and learn Lua instead of making idle threats to fork everything you dont agree with.\n>\n> https://codeberg.org/mineclonia/mineclonia\n>>\n>> The one extenuating factor is Arceus doesn't seem to have anything except an Android device, making it a lot harder to test in development. How one can project manage under such conditions I'm not sure..\n>\n> Well, thanks for _kind of_ standing up for my rights, I seriously hate being hounded because of my intelligence.\n> az_recorder_20260227_095755.jpg\n> But honestly, the biggest problem here, is the constant block modifier checks! After long enough these checks start lagging MineClonia horribly, making doing anything practically impossible! That's how unoptimized the game is for Android devices.\n\nMineclonia is not designed for potato PCs.\n\nStatistics: Posted by repetitivestrain — Sat Feb 28, 2026 02:03\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
  "updatedAt": "2026-02-28T02:03:38.000Z"
}