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  "path": "/viewtopic.php?p=449783#p449783",
  "publishedAt": "2026-02-27T13:59:47.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "bgstack15"
  ],
  "textContent": "> > > Ooh, if somebody does fork Mineclonia (for the zillionth time, apparently), I'd give it a shot\n>>\n>> The potential project manager hasn't really set any project goals except increased backwards compatibility, and maybe getting stuff before it's even in Minecraft, so.. a breakneck pace to keep up with, all while being downstream of a pretty busy project. This sounds cynical, but I want to say game design and software project management are important.\n>\n> Yeah, 3 planned materials to start MineClonia DX will be Tin (Which can be Smelted with Copper in the new Smelter block (When there's fuel) to produce Bronze), Bronze & Silver. Of course, Mithril could be added too to remove the need for MoreOres, though Mithril might actually be the first End ore, considering that it's tools & armor are unbreakable.\n> Another addition is extra stuff for Copper, in conjunction with the Bronze & Copper stuff mod so that mod no longer is needed.\n> Another two additions, to help avoid softlocks, will be ApolloX's Item Replicator & Item Repair, which would function identically to their individual mods, but the crafting recipes will be altered, the Item Repair needing 8 Emerald Blocks around an Anvil, and the Item Replicator using the recipe from MineTest with the Mese Blocks being replaced with Redstone Blocks, though there is a possibility of the Diamond Block in the recipe being changed into a Netherite Block if the Nether isn't crashing whatsoever. It isn't really much. But it's still a big boost.\n> Plus, code optimizations will be performed in order to keep stability maximized without damaging the gameplay.\n\nPardon me for my lack of full awareness. Are these items all in the new releases of MC? I would expect that any reasonable fork of Mineclonia is going to focus on MC compatibility too, rather than sounding like yet another \"mod soup.\" If you have a different creative direction, perhaps you should check in with the VoxeLibre folks.\n\nOr perhaps what you really want is just your own server with all these mods loaded, rather than a \"mineclonia dx.\" I do find it fun to find fun mods to add to my Mineclonia worlds, but I realize they extend beyond MC compatibility (well, except Leads, lol).\n\nStatistics: Posted by bgstack15 — Fri Feb 27, 2026 13:59\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
  "updatedAt": "2026-02-27T13:59:47.000Z"
}