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  "path": "/viewtopic.php?p=449784#p449784",
  "publishedAt": "2026-02-27T14:37:02.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
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  "textContent": "> > >\n> The potential project manager hasn't really set any project goals except increased backwards compatibility, and maybe getting stuff before it's even in Minecraft, so.. a breakneck pace to keep up with, all while being downstream of a pretty busy project. This sounds cynical, but I want to say game design and software project management are important.\n>>\n>> Yeah, 3 planned materials to start MineClonia DX will be Tin (Which can be Smelted with Copper in the new Smelter block (When there's fuel) to produce Bronze), Bronze & Silver. Of course, Mithril could be added too to remove the need for MoreOres, though Mithril might actually be the first End ore, considering that it's tools & armor are unbreakable.\n> Another addition is extra stuff for Copper, in conjunction with the Bronze & Copper stuff mod so that mod no longer is needed.\n> Another two additions, to help avoid softlocks, will be ApolloX's Item Replicator & Item Repair, which would function identically to their individual mods, but the crafting recipes will be altered, the Item Repair needing 8 Emerald Blocks around an Anvil, and the Item Replicator using the recipe from MineTest with the Mese Blocks being replaced with Redstone Blocks, though there is a possibility of the Diamond Block in the recipe being changed into a Netherite Block if the Nether isn't crashing whatsoever. It isn't really much. But it's still a big boost.\n> Plus, code optimizations will be performed in order to keep stability maximized without damaging the gameplay.\n>\n> Pardon me for my lack of full awareness. Are these items all in the new releases of MC? I would expect that any reasonable fork of Mineclonia is going to focus on MC compatibility too, rather than sounding like yet another \"mod soup.\" If you have a different creative direction, perhaps you should check in with the VoxeLibre folks.\n>\n> Or perhaps what you really want is just your own server with all these mods loaded, rather than a \"mineclonia dx.\" I do find it fun to find fun mods to add to my Mineclonia worlds, but I realize they extend beyond MC compatibility (well, except Leads, lol).\n\nWell, if Copper is in Minecraft, it's only a matter of time before Bronze is added, since Copper is an ingredient in Bronze creation, and Tin is the other ingredient. The Item Replicator is there to avoid needing glitchy methods of duplication, it's slower, yes, but it's a fair trade-off. Plus Minecraft regularly optimizes its code, which kept its stability high. The Item Repair is an obvious upgrade to the Anvil, because people are complaining in Minecraft about the increasing repair costs, so might as well use an already present solution to it, it won't eliminate the need for an Anvil because you still need Enchantments, and the Item Repair removes the unnecessary repair penalties, but will open up more experience for Enchants. Silver is _possible_ , because Gold already exists, and Silver is an excellent electric conductor, there could be practical uses for Silver in Minecraft if it is ever included. The only thing that probably won't make it is Mithril, since we have no idea if that even exists, plus it's capabilities make it a late-game find in the End if it is somehow included.\n\nStatistics: Posted by ArceusI — Fri Feb 27, 2026 14:37\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
  "updatedAt": "2026-02-27T14:37:02.000Z"
}