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  "path": "/viewtopic.php?p=449778#p449778",
  "publishedAt": "2026-02-27T03:25:25.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
  ],
  "textContent": "> > Ooh, if somebody does fork Mineclonia (for the zillionth time, apparently), I'd give it a shot\n>\n> The potential project manager hasn't really set any project goals except increased backwards compatibility, and maybe getting stuff before it's even in Minecraft, so.. a breakneck pace to keep up with, all while being downstream of a pretty busy project. This sounds cynical, but I want to say game design and software project management are important.\n\nYeah, 3 planned materials to start MineClonia DX will be Tin (Which can be Smelted with Copper in the new Smelter block (When there's fuel) to produce Bronze), Bronze & Silver. Of course, Mithril could be added too to remove the need for MoreOres, though Mithril might actually be the first End ore, considering that it's tools & armor are unbreakable.\nAnother addition is extra stuff for Copper, in conjunction with the Bronze & Copper stuff mod so that mod no longer is needed.\nAnother two additions, to help avoid softlocks, will be ApolloX's Item Replicator & Item Repair, which would function identically to their individual mods, but the crafting recipes will be altered, the Item Repair needing 8 Emerald Blocks around an Anvil, and the Item Replicator using the recipe from MineTest with the Mese Blocks being replaced with Redstone Blocks, though there is a possibility of the Diamond Block in the recipe being changed into a Netherite Block if the Nether isn't crashing whatsoever. It isn't really much. But it's still a big boost.\nPlus, code optimizations will be performed in order to keep stability maximized without damaging the gameplay.\n\nStatistics: Posted by ArceusI — Fri Feb 27, 2026 03:25\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.120.0]",
  "updatedAt": "2026-02-27T03:25:25.000Z"
}