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"path": "/viewtopic.php?p=449659#p449659",
"publishedAt": "2026-02-19T23:55:28.000Z",
"site": "https://forum.luanti.org",
"tags": [
"Slightly"
],
"textContent": ">\n> I would personally suggest putting the sound icon on the other side of the arrow (and at a stroke to the arrow) so that it looks like horn -> instead of > horn in the screenshot.\n>\n\nThat's what I thought, too, then someone convinced me otherwise. :P I'll put it back.\n\nMy thinking on this is, first... consistency is good for user-friendly UI. I assumed for a while that all tracks with arrows on their textures worked the same way. When they didn't, I thought something was broken or I did it wrong. Not the best UX. But for casual players who will use these special tracks well before they use more complicated features, a toggle and consistent function and style adds greater choice without greater complexity - a low cost increase in play value. It's especially useful on simple layouts.\n\nStatistics: Posted by Slightly — Thu Feb 19, 2026 23:55\n\n* * *",
"title": "Mod Releases • Re: [Mod] Advanced Trains [advtrains] [2.8.0]",
"updatedAt": "2026-02-19T23:55:28.000Z"
}