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  "path": "/viewtopic.php?p=449604#p449604",
  "publishedAt": "2026-02-16T20:11:40.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "VoxeLibre",
    "source codes",
    "ShallowDweller"
  ],
  "textContent": "> Well, if I was working on MineClonia (Like DX for example), I would first check if something similar already exists, if so, I would try to implement that, getting as much added as possible, so, Copper would've also brought in Bronze, which then would lead to MoreOres getting involved because it has Tin, a necessary component of Bronze. So Silver would be added as well, though Mithril is highly questionable.\n\nIf you wish to have a game that is very similar to Minecraft, but with extra features not present in that game, that game already exists and is called VoxeLibre, which features many things not present in Minecraft, like Hamburgers, which make villagers follow you.\n\nMineClonia aims to be as accurate as possible, to the point you can play it by reading the Minecraft wiki more often than not, as one user pointed out in a previous page. If you check VoxeLibre's thread, you'll probably find instructions on how to convert your Mineclonia worlds to that game, so you can just continue from where you stopped instead of having to start over.\n\n\n> See the massive amount of modding potential that would introduce? New mods would latch on to those additions and probably boost it more. Huge amount there, without much work apart from finding a way to get MoreOres's ores to function in MineClonia.\n\nMoreOres runs in Mineclonia just fine. I'm using it in some of my worlds.\n\nWhat it lacks is being balanced around Mineclone's ore progression (you can find mythril at the same depth as coal, when it should be around diamond depth). But that is a problem to be solved by either Calinou or the fans, not by the Mineclonia developers.\n\nLuanti and its games are extremelly customisable and whenever a mod or game you like has features you dislike, that can be easily changed. And if changing it requires more than basic reading skills, that's an opportunity to learn some development.\nExample: i hate wolves and bats and wish they were not in Minecraft, so every time mineclonia updates, i go to their lua files and change their spawn class and category to 'monster' so they can't spawn when i toggle \"Only spawn peaceful mobs\". Problem solved.\nI wish (some of the) villagers would accept charcoal instead of coal: every time the game updates I go to their lua file and edit the lines with the coal item ID and replace it with the charcoal one. Problem solved.\n\nI'm a noob with no programing skills. Those changes I mentioned above can be done with basic reading skills, even if you don't understand Lua _at all_. The one mod I tried to revive died again because I still don't have the skills to keep it alive (and people made mods that make that one too cumbersome to use). If I had the skills, I'd have made a mod that overrides certain lines from the game's code with the ones I want instead of editing a bunch of lua files on each update. It's more cumbersome, but it's easy and it works.\n\n**--x--**\n\nAt last, but not least: consider trusting the people who develop the software you use a litle more. They are competent programmers who understand copyright and know what they are doing.\n\nThey aren't trying to please shareholders for an unsustainable growth rate, they're trying to make a good, stable, enjoyable game. Have more patience with them, study the process of making mods (which is a step of the process for making games in Luanti), look at the source codes (i already that voxelibre in my clipboard, so let's go with that one's source code), see their hard work, imagine what they had to learn to pull it off.\n\nStatistics: Posted by ShallowDweller — Mon Feb 16, 2026 20:11\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [Version Disputed]",
  "updatedAt": "2026-02-16T20:11:40.000Z"
}