{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreid237snhyawqhhx5pjfr6p4dlzuw3pdsug57jifpndvtpbswyzs6y",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mexia7ungiz2"
  },
  "path": "/viewtopic.php?p=449589#p449589",
  "publishedAt": "2026-02-16T06:15:20.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "ArceusI"
  ],
  "textContent": "> > Well, consider _alerting_ mod developers before MineClonia updates, that way they get prepared. If they do nothing, then you could instead incorporate the Mod into MineClonia outright. \"WhyNot?\" & Asuna did that for MineTest, so why not do something like that for MineClonia to help boost mod compatibility by literally injecting a mod into it, which would allow new modding opportunities!\n>\n> Because the mod probably does not meet our standards, and introduces features which do not exist in Minecraft. Frankly we don't care for those.\n\nHere's the thing: The addition of Copper to Minecraft raises the possibility of Bronze being added down the line, because Copper is used to create Bronze when mixed with Tin.\n\nStatistics: Posted by ArceusI — Mon Feb 16, 2026 06:15\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [Version Disputed]",
  "updatedAt": "2026-02-16T06:15:20.000Z"
}