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  "path": "/viewtopic.php?p=449461#p449461",
  "publishedAt": "2026-02-11T19:26:18.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Wranglyph"
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  "textContent": "Ok, here's a \"miner\" update:\n\nI've been sick, so not very productive. (Kind of just making this to feel useful, honestly.)\n\nCatgirl, on the other hand, has managed to make a rudimentary cellular automata tool, and tested it with a simple gaseous diffusion simulation. It's too jank to be worth sharing right now, but is very promising.\n\nIt seems like her and proller are planning to cut Lua scripting/tables out for performance, & store all of the cell entries in some kind of distributed database. This might mean servers could perform *better* than single-player? Idk. 🤷\n\nAs for me: sometime in the next week or two, I should have some \"vision docs\" ready, which will hopefully break all of the design work into tasks that can be done by 1-10 people. They'll mostly be fun, like \"figure out how many flowers we need.\" (Although not quite that specific.)\n\nOnce we have some people who want to help design the game-play, I'll start handing them out. (Got one or two people already, but may want more.)\n\nIn light of discord's decision to jump off the deep end, I'll probably be organizing that on Zulip, which is a FOSS tool for organizations to coordinate with. Once we're at work, I'll mostly use this thread for updates.\n\nStatistics: Posted by Wranglyph — Wed Feb 11, 2026 19:26\n\n* * *",
  "title": "Luanti-related projects • Re: Building a Full Ecology and Physics Simulator With Luanti",
  "updatedAt": "2026-02-11T19:26:18.000Z"
}