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  "path": "/viewtopic.php?p=449455#p449455",
  "publishedAt": "2026-02-11T15:28:56.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://codeberg.org/mineclonia/mineclonia/issues/3071",
    "https://codeberg.org/mineclonia/mineclonia/issues/4043",
    "Cactus Flowers won't drop",
    "ShallowDweller"
  ],
  "textContent": "> > I see...\n>\n> Do you think manually overriding the in-game files with the ones in the texture pack will work?\n> We'd have to re-do the process with each update, but hey, if it works, that's good enough to me (i mostly want to change tool textures).\n>\n> And do you think it would ever be possible in a distant future (or with a 3rd-party mod) to reimplement compatibility?\n>\n> Thanks for clarifying!\n>\n> ps. 2 last things:\n> 1) Warning to all players:\n> if you load world with a texture pack enabled, **the grass will stay broken even after you disable the texture pack**.\n> (I'm NOT expecting a fix for this one, just warning people)\n>\n> 2) I forgot to thank the developers for fixing the collision boxes for mobs. it's a thousand times better now.\n> Thanks, and great job!\n>\n> I know what has happened here and does not have anything to do with texture packs. The problem is that Luanti does not persist the biome distribution in the world. So when we make changes to biomes, the biomes in game can shift such that they do not match with already generated terrain anymore.\n>\n> The reason the grass turned grey is because that location has turned into a pale garden biome which was added in the last release. It would make sense to add an lbm which updates the biome coloring for all biomes to fix this. We do however have two other changes that would also require updating all the grass color, so I think it makes sense to wait with it so we can do it all at once:\n>\n>\n>   * https://codeberg.org/mineclonia/mineclonia/issues/3071\n>   * https://codeberg.org/mineclonia/mineclonia/issues/4043\n>\nWhen those two issues are looked into, then I think it should be resolved. Unfortunately I do not think there is much we can do before that. In hindsight it would maybe have been better to wait with adding the pale garden biome because of this, but not much we can do about it now.\n>\n> Note that this is only a problem with the builtin mapgens, not the custom singlenode map generator.\n\nYou're right! i've tested grass elsewhere in that world and it was not grey. Thanks!\nGlad to hear the issue is being looked into (and that I can use texture packs).\nAnd don't worry about having added the Gardens \"too soon\". Most players like to create new worlds when new world generation features are added to an update and wouldn't have come across one such issue.\n\nAs for having the biome show up in an old world like this... Part of me thinks this is really convenient (because the visit all biomes achievement). Is there a way to check what biome I'm currently in? Either with commands or an external map viewer? Minecraft showed that in the F5 debug (iirc), but Luanti doesn't and the biome related commands I found with \"/help\" seemed to be cheat commands instead of informational ones (/listbiomes just gives a full list and requires debug priv and last time i tried to use /findbiome it teleported the player instead of printing coordinates/directions).\n\nOne last thing: Cactus Flowers won't drop if the cactus was destroyed by pistons (or by having a block placed near the cactus, like the dirt block in the screenshot). They droped normaly with all my other tests (mine cactus by hand/axe, remove supporting block by hand/tool, push supporting block with piston, mine it and retract piston)\n\nps. Thanks for everything!\n\nStatistics: Posted by ShallowDweller — Wed Feb 11, 2026 15:28\n\n* * *",
  "title": "WIP Games • Re: [Game] Mineclonia [0.119.0]",
  "updatedAt": "2026-02-11T15:28:56.000Z"
}