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"path": "/viewtopic.php?p=449444#p449444",
"publishedAt": "2026-02-10T23:17:27.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://codeberg.org/mineclonia/mineclonia/issues/3071",
"https://codeberg.org/mineclonia/mineclonia/issues/4043",
"ryvnf"
],
"textContent": "> I see...\n>\n> Do you think manually overriding the in-game files with the ones in the texture pack will work?\n> We'd have to re-do the process with each update, but hey, if it works, that's good enough to me (i mostly want to change tool textures).\n>\n> And do you think it would ever be possible in a distant future (or with a 3rd-party mod) to reimplement compatibility?\n>\n> Thanks for clarifying!\n>\n> ps. 2 last things:\n> 1) Warning to all players:\n> if you load world with a texture pack enabled, **the grass will stay broken even after you disable the texture pack**.\n> (I'm NOT expecting a fix for this one, just warning people)\n>\n> 2) I forgot to thank the developers for fixing the collision boxes for mobs. it's a thousand times better now.\n> Thanks, and great job!\n\nI know what has happened here and does not have anything to do with texture packs. The problem is that Luanti does not persist the biome distribution in the world. So when we make changes to biomes, the biomes in game can shift such that they do not match with already generated terrain anymore.\n\nThe reason the grass turned grey is because that location has turned into a pale garden biome which was added in the last release. It would make sense to add an lbm which updates the biome coloring for all biomes to fix this. We do however have two other changes that would also require updating all the grass color, so I think it makes sense to wait with it so we can do it all at once:\n\n\n * https://codeberg.org/mineclonia/mineclonia/issues/3071\n * https://codeberg.org/mineclonia/mineclonia/issues/4043\n\nWhen those two issues are looked into, then I think it should be resolved. Unfortunately I do not think there is much we can do before that. In hindsight it would maybe have been better to wait with adding the pale garden biome because of this, but not much we can do about it now.\n\nNote that this is only a problem with the builtin mapgens, not the custom singlenode map generator.\n\nStatistics: Posted by ryvnf — Tue Feb 10, 2026 23:17\n\n* * *",
"title": "WIP Games • Re: [Game] Mineclonia [0.119.0]",
"updatedAt": "2026-02-10T23:17:27.000Z"
}