{
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"path": "/viewtopic.php?p=449385#p449385",
"publishedAt": "2026-02-08T15:56:08.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://github.com/freeminer/freeminer/ ... w_tree.cpp",
"https://github.com/freeminer/freeminer/ ... liquid.cpp",
"https://github.com/freeminer/freeminer/ ... nt_abm.cpp",
"proller"
],
"textContent": "One fork has some working parts of your ideas\ntree grow https://github.com/freeminer/freeminer/ ... w_tree.cpp\nreal liquid flow https://github.com/freeminer/freeminer/ ... liquid.cpp\nliquid freeze-melt https://github.com/freeminer/freeminer/ ... nt_abm.cpp\n\nThis features enabled on all \"fm: *\" servers.\n\nFree advice: Do not even try make complex systems on lua, if you want something working with acceptable speeds - do it in core c++ (or better from scratch with godot voxel)\n\nStatistics: Posted by proller — Sun Feb 08, 2026 15:56\n\n* * *",
"title": "Luanti-related projects • Re: Building a Full Ecology and Physics Simulator With Luanti",
"updatedAt": "2026-02-08T15:56:08.000Z"
}