{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreigonkvvxglotahsro7xmee7op6m5fr44kt5375n7uwwfgqzonjbrm",
    "uri": "at://did:plc:ppux22qhhdx7idaxeihqanji/app.bsky.feed.post/3mkzyaygavor2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiab6n7mnfldhbmsymj6qprzky62woq2i7rw33jampkycqab52sxza"
    },
    "mimeType": "image/png",
    "size": 65280
  },
  "path": "/post/51471865",
  "publishedAt": "2026-05-03T16:04:08.000Z",
  "site": "https://mander.xyz",
  "tags": [
    "Physics",
    "jarrydac",
    "1 comments"
  ],
  "textContent": "submitted by jarrydac to physics\n24 points | 1 comments\n\n\nI graduated from my bachelors in December, and I’m feeling burnt-out about job hunting. This is a project I wrote during my degree, in my spare time, to try out some ideas from my lectures and to learn OpenGL.\n\nI took this screenshot while I was testing out monochromatic lighting. The ships are rotating clockwise.\n\nI found it interesting that the receding ships bunch more closely together, that really convinced me that I had it working right.\n\nThe code is on GitHub jarrydac/gl_relativity. It’s quite rough.",
  "title": "My project simulating special-relativistic effects in OpenGL"
}