{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihfhoocyy7yqirr5wlvwsc2qxeqbgd233oijytlyxbxqtykp2lkei",
"uri": "at://did:plc:pm3eelwhadtfy4o2ydodljzw/app.bsky.feed.post/3mksvs6l6h6a2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreibvyeh3sxvcdg5p6gllm5vrlf7rho6jafzmpeufruokaaocyazqju"
},
"mimeType": "image/jpeg",
"size": 105082
},
"path": "/indie-horror-game-steam-approval-three-years-amygdala-prelude-2000692478",
"publishedAt": "2026-05-01T18:01:30.000Z",
"site": "https://kotaku.com",
"tags": [
"Games",
"News",
"Horror",
"Indie",
"Valve"
],
"textContent": "\n\nLimbo, or hell?",
"title": "An Indie Horror Game Has Been Stuck In The Steam Approval Process For Three Years…Seemingly For Using Valve’s Own Engine"
}