{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreidii7vqsqkpdgbygrkjvodhvkwzzapmbiuocerc3gt454d2fo347a",
"uri": "at://did:plc:pm3eelwhadtfy4o2ydodljzw/app.bsky.feed.post/3mhwpw66gcqi2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreib3awbtuxij6d4i644ghydefk3bbsa666llnpxx6qxtkqqxkpkn7u"
},
"mimeType": "image/jpeg",
"size": 48056
},
"path": "/dlss5-daniel-vavra-kingdom-come-deliverance-ai-slop-2000681874",
"publishedAt": "2026-03-25T18:06:13.000Z",
"site": "https://kotaku.com",
"tags": [
"Opinion",
"Tech",
"Daniel Vávra",
"DLSS 5"
],
"textContent": "\n\nDaniel Vávra leaps to the defense of the despised Nvidia tech, says it's just the 'uncanny beginning'",
"title": "Kingdom Come: Deliverance 2 Studio Head Defends DLSS 5’s Slop Filter: ‘No Way Haters Will Stop This’"
}