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Haskell Ant Simulator Talk

Haskell Community [Unofficial] May 23, 2026
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I’m working on something with Brillo (fork of Gloss) right now, and just putting 200 rectangles with text on the screen drastically drops my fps below 60, with more rectangles making it even slower. I assumed it was due to the immediate mode rendering because when I profiled it all the time was spent in the rendering code. But if you are drawing that many things at 60 maybe I’m doing something wrong.

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