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A first look at token efficiency

Haskell Community [Unofficial] April 30, 2026
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Also I think you have to iterate on documenting your setup before it can be efficient. When I asked it to make game with my engine it rummaged a lot for examples and references. Then I made it write docs for itself and cleaned that up. The second run started with a large-ish upfront planning to nail the design, but then the game was mostly one-shot without any extra lookups and rummaging.

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