A first look at token efficiency
Haskell Community [Unofficial]
April 30, 2026
Also I think you have to iterate on documenting your setup before it can be efficient.
When I asked it to make game with my engine it rummaged a lot for examples and references.
Then I made it write docs for itself and cleaned that up.
The second run started with a large-ish upfront planning to nail the design, but then the game was mostly one-shot without any extra lookups and rummaging.
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