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Brillo 2.0 - Production ready 2D graphics

Haskell Community [Unofficial] March 5, 2026
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Deconstructing / pattern matching was already supported as the constructor was already exposed. So they were not even true smart constructors. Given that, I don’t really see a point in wrapping it with a useless polygon = Polygon.

Also, I think graphic programming is one of the few areas where you actually want to know what’s going on under the hood so you don’t accidentally introduce performance bottlenecks.

  • Picture data constructor → Directly handled by Brillo
  • Function → Some code will be executed to create the Picture. You might be able to implement it in another way that better suits your use-case (lower resolution polygon, shader, bitmap, …)

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