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"path": "/t/ai-to-help-make-rpg-game/166949#post_6",
"publishedAt": "2026-06-02T18:17:16.000Z",
"site": "https://discuss.huggingface.co",
"textContent": "Another good observation is that it’s common to view a 3D RPG game as one big project. In reality, it’s actually a lot of separate projects.It’s useful to think of things that way because you’re looking at the backend code structure, the frontend UI, and the art assets, plus a lot of scripts. There’s a bunch of different stuff that goes into developing a game, and they’re all separate things that work together to create a very interesting end product.It’s good to keep that in mind when working with AI. Separating these concerns upfront and thinking of them as separate components of a project can help you work through what actual usefulness the AI will be able to provide. It’s also worth noting that many AI approaches problems from slightly different perspectives.I personally use four generalist AIs instead of one. I outlined that each of them has a core perspective to offer on each project. This helps me; it might help you. I don’t know how far down the rabbit hole you really want to go.\n\nOperating with one agent is a lot less overhead than operating with four different ones. If you don’t really want to build the engine that builds the game, then just stick with one AI agent. If you can get all four of them to work together from different perspectives on the project you’re working on, you will get something very interesting.",
"title": "Ai to help make rpg game"
}