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  "path": "/t/embedding-a-local-llm-directly-into-an-indie-interrogation-game/176074#post_2",
  "publishedAt": "2026-05-17T23:04:35.000Z",
  "site": "https://discuss.huggingface.co",
  "textContent": "Have you considered having your game load the model weights in from a folder? Then someone with less VRAM available could stick a smaller model in there whilst someone with more VRAM could choose a more beefier model to use. Then players won’t have to redownload the weights everytime you update the game/rebuild the .exe (I’m _assuming_ that when you say build size you’re referring to everything being inside of a singular compiled file/application). You’d probably want to have the game start with a small LLM downloaded into the folder incase people want to jump right in/can’t figure out how to download model weights.",
  "title": "Embedding a local LLM directly into an indie interrogation game"
}