{
"$type": "site.standard.document",
"bskyPostRef": {
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"uri": "at://did:plc:pch6dio3nlmmg75gwt5pke6f/app.bsky.feed.post/3mnbj5s5u6462"
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"path": "/threads/dispatch-blender-texturing-tool.47017/",
"publishedAt": "2026-06-02T00:07:54.000Z",
"site": "https://mb.srb2.org",
"tags": [
"Ring Racers Miscellaneous",
"Dispatch: Blender Texturing Tool",
"Read more"
],
"textContent": "Cerise submitted a new resource:\n\nDispatch: Blender Texturing Tool - Create Ring Racers textures in Blender.\n\n\n\n> Dispatch is a Blender texturing tool for Ring Racers. Use Blender's shader nodes to create palettized tiling textures.\n>\n> Because Blender's color-handling is strange, output files approximately, but not exactly, fit the Ring Racers palette. For best results, use a tool like Aseprite (Sprite > Color Mode) to finalize your texture's colors.\n>\n> **Instructions**\n>\n>\n> 1. ...\n>\n\n>\n> Click to expand...\n\n\nRead more",
"title": "Dispatch: Blender Texturing Tool"
}