{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:pch6dio3nlmmg75gwt5pke6f/app.bsky.feed.post/3mnbj5s5u6462"
  },
  "path": "/threads/dispatch-blender-texturing-tool.47017/",
  "publishedAt": "2026-06-02T00:07:54.000Z",
  "site": "https://mb.srb2.org",
  "tags": [
    "Ring Racers Miscellaneous",
    "Dispatch: Blender Texturing Tool",
    "Read more"
  ],
  "textContent": "Cerise submitted a new resource:\n\nDispatch: Blender Texturing Tool - Create Ring Racers textures in Blender.\n\n\n\n> Dispatch is a Blender texturing tool for Ring Racers. Use Blender's shader nodes to create palettized tiling textures.\n>\n>  Because Blender's color-handling is strange, output files approximately, but not exactly, fit the Ring Racers palette. For best results, use a tool like Aseprite (Sprite > Color Mode) to finalize your texture's colors.\n>\n>  **Instructions**\n>\n>\n>   1. ...\n>\n\n>\n> Click to expand...\n\n\nRead more",
  "title": "Dispatch: Blender Texturing Tool"
}