{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibzhfj7ey3y6p6v6kyqwp7q6j6jvjtaalcbdw3cn47fdqjekplegi",
"uri": "at://did:plc:pch6dio3nlmmg75gwt5pke6f/app.bsky.feed.post/3miz7x3bec6s2"
},
"path": "/threads/solved-unable-to-detect-follower-type-in-lua.46728/",
"publishedAt": "2026-04-08T21:19:38.000Z",
"site": "https://mb.srb2.org",
"tags": [
"Ring Racers Modding",
"Read more"
],
"textContent": "Lua:\n\n______\n\n\n addHook(\"PlayerSpawn\", function()\n for player in players.iterate do\n chatprint(#player)\n chatprint(followers[#player].name)\n chatprint(player.follower.name)\n chatprint(\"----\")\n end\n end)\n\n__\n\n\nWhen I run the mod that this code is in, I get \"attempt to index field 'follower' (a nil value)\" on the line with `chatprint(player.follower.name)`, and `chatprint(followers[#player].name)` just prints a pre-defined list of 16 followers no matter who has what...\n\nRead more",
"title": "[SOLVED!] Unable To Detect Follower Type in LUA"
}