{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibzhfj7ey3y6p6v6kyqwp7q6j6jvjtaalcbdw3cn47fdqjekplegi",
    "uri": "at://did:plc:pch6dio3nlmmg75gwt5pke6f/app.bsky.feed.post/3miz7x3bec6s2"
  },
  "path": "/threads/solved-unable-to-detect-follower-type-in-lua.46728/",
  "publishedAt": "2026-04-08T21:19:38.000Z",
  "site": "https://mb.srb2.org",
  "tags": [
    "Ring Racers Modding",
    "Read more"
  ],
  "textContent": "Lua:\n\n______\n\n\n    addHook(\"PlayerSpawn\", function()\n        for player in players.iterate do\n            chatprint(#player)\n            chatprint(followers[#player].name)\n            chatprint(player.follower.name)\n            chatprint(\"----\")\n        end\n    end)\n\n__\n\n\nWhen I run the mod that this code is in, I get \"attempt to index field 'follower' (a nil value)\" on the line with `chatprint(player.follower.name)`, and `chatprint(followers[#player].name)` just prints a pre-defined list of 16 followers no matter who has what...\n\nRead more",
  "title": "[SOLVED!] Unable To Detect Follower Type in LUA"
}