{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibretfoboyyilgzsnohodd65vi75sbqk6xu3vzeydthmhv5j5fwlu",
    "uri": "at://did:plc:pch6dio3nlmmg75gwt5pke6f/app.bsky.feed.post/3mhjesutjcm72"
  },
  "path": "/threads/roll-the-dice-deluxe.27066/",
  "publishedAt": "2026-03-20T20:30:23.000Z",
  "site": "https://mb.srb2.org",
  "tags": [
    "Lua",
    "Read more"
  ],
  "textContent": "RTD... But Deluxe! All the features of 2.1's Roll the Dice, now in 2.2!\n\nMajor Differences between RTD and RTD Deluxe include:\n\n- Forced Rolls! 2 New commands have been added. Some people requested this feature, and I decided to implement it... this also counts for debugging any new rolls before release!\n\nUsage to get a roll name:\n\n\nCode:\n\n______\n\n\n    RTD_GETROLL [<global/skin name>] <roll number>\n\n    Examples:\n\n    rtd_getroll global 1\n\n    OR\n\n    rtd_getroll 1\n\n    Return roll: Invincibility\n\n__\n\n\nUsage to force a roll...\n\nRead more",
  "title": "Roll the Dice Deluxe"
}