{
  "path": "/3mjg37tg5p22j",
  "site": "at://did:plc:or2puqvwdqh7toecxthdh7ak/site.standard.publication/3mjfztb4qck2l",
  "tags": [
    "gamedev",
    "accessibility"
  ],
  "$type": "site.standard.document",
  "title": "Easy Mode",
  "content": {
    "$type": "pub.leaflet.content",
    "pages": [
      {
        "id": "019d8945-540b-7443-b5fc-90c1f5c09e5a",
        "$type": "pub.leaflet.pages.linearDocument",
        "blocks": [
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "I don’t mind when games reward players who choose to do hard or expert challenges with achievements or a hidden boss battle. But when games include an easy mode and then deliberately kneecap the progress you’re able to go through story wise, that’s a dick move."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "Windows Era Touhou games are guilty of this a lot, where if you beat a game on the easy setting, you don’t quite get the real “true” ending that you would get on normal or above."
            }
          },
          {
            "$type": "pub.leaflet.pages.linearDocument#block",
            "block": {
              "$type": "pub.leaflet.blocks.text",
              "plaintext": "If you can’t include Easy Mode or Accessibility features inside a game without subtly insulting the player for being unable to do it the “normal” way, I’d almost rather you just didn’t do it at all."
            }
          }
        ]
      }
    ]
  },
  "description": "Choosing the right difficulty level shouldn't be a judgement on your self-worth",
  "publishedAt": "2026-04-14T00:01:03.202Z"
}