{
"path": "/3mjg37tg5p22j",
"site": "at://did:plc:or2puqvwdqh7toecxthdh7ak/site.standard.publication/3mjfztb4qck2l",
"tags": [
"gamedev",
"accessibility"
],
"$type": "site.standard.document",
"title": "Easy Mode",
"content": {
"$type": "pub.leaflet.content",
"pages": [
{
"id": "019d8945-540b-7443-b5fc-90c1f5c09e5a",
"$type": "pub.leaflet.pages.linearDocument",
"blocks": [
{
"$type": "pub.leaflet.pages.linearDocument#block",
"block": {
"$type": "pub.leaflet.blocks.text",
"plaintext": "I don’t mind when games reward players who choose to do hard or expert challenges with achievements or a hidden boss battle. But when games include an easy mode and then deliberately kneecap the progress you’re able to go through story wise, that’s a dick move."
}
},
{
"$type": "pub.leaflet.pages.linearDocument#block",
"block": {
"$type": "pub.leaflet.blocks.text",
"plaintext": "Windows Era Touhou games are guilty of this a lot, where if you beat a game on the easy setting, you don’t quite get the real “true” ending that you would get on normal or above."
}
},
{
"$type": "pub.leaflet.pages.linearDocument#block",
"block": {
"$type": "pub.leaflet.blocks.text",
"plaintext": "If you can’t include Easy Mode or Accessibility features inside a game without subtly insulting the player for being unable to do it the “normal” way, I’d almost rather you just didn’t do it at all."
}
}
]
}
]
},
"description": "Choosing the right difficulty level shouldn't be a judgement on your self-worth",
"publishedAt": "2026-04-14T00:01:03.202Z"
}